Update 20
-added 6 special unit upgrades which can be unlocked through collecting random crates or completing certain campaign missions
-added new mouse-over panels to all persistent fleet lists in the campaign, showing the unit's portrait, a short description ex: "strong vs fighters" and a list of any special upgrades
-units with special buffs will have a purple arrow icon visible above their healthbars, unit upgrades are displayed in the Buffs panel
-added 4 new campaign missions
-at the start of each new campaign Zone, the player receives 2 special upgrades to random units in their fleet
-certain missions can now award special upgrades or unlock techs
-rebalanced income rates in fleet conquest skirmishes
-rebalanced veterancy level 3 damage bonuses for shotgun and Gatling laser frigates
-fixed potential crash when tier 2 or 3 technologies were researched
-fixed potential crash when Command Centers in newly created maps collided with units or moons (could happen in planet battle in fleet conquest skirmishes)
-fixed bug where the player would stop being able to add or sell modules in the campaign's flagship panel
-fixed bug where the "attack right" button wasn't working for union cruisers
-fixed bug where the frigateDamage3 buff icon was appearing when frigateDamage2 was unlocked
The main thing in this update is to add the special unit buffs, which provide an additional way of increasing the potency of the player's fleet without simply adding more units. These buffs are also available in regular skirmish games via random crates (the collection method is similar to the Command and Conquer games.)
The addition of the new mouse over panels in the campaign menu was also an important addition, as it lets new players know at a glance what each of the units in their fleet looks like and what its general role in battle is.
I also made some changes to the income rate from territory in the Fleet Conquest skirmish mode to reduce the problem of snowballing incomes in the late game. I haven't done much with that mode lately as the campaign has more or less replaced its role as the longer term repayable game mode with persistent fleets. The campaign seems to be the more well liked mode in general, but I want to make sure all of the current game modes are as fun as possible.
Files
Get Empyrean Frontier
Empyrean Frontier
Singleplayer RTS game with procedural campaign
Status | In development |
Author | GaldorStudios |
Genre | Strategy |
Tags | 3D, 4X, Real time strategy, Roguelike, rts, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update 11/28/21Nov 30, 2021
- Patch 9/12/2020Sep 12, 2020
- Summer Update 1.04Jun 25, 2019
- 1.0 Release and patch 1.01Sep 16, 2018
- Update 22Aug 26, 2018
- Update 21Aug 22, 2018
- Update 19Jun 18, 2018
- Update 18May 09, 2018
- Update 17Mar 21, 2018
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