Update 13
-added new flagship and boss fight node for the new 4th enemy pirate faction, the Alpha Exiles
-added 3 other mission nodes to the campaign
-added explosive mines (used by the new flagship and on 2 of the other missions)
-the Command Ship's unit info panel in the bottom bar now displays small icons over the shortcut buttons, showing what type of modules are currently connected
-defensive move orders will no longer be triggered by friendly fire
-optimized projectile drawing, and reduced the particle effects spawned by units or projectiles offscreen
-Union AI players will now attempt to rebuild their capital shipyard if they currently do not have one
-improved strategic decision making for the AI and fixed a bug that caused AI players with bases to hesitate when they have high confrontation values
-enemy flagship bosses now have their shield health capped at 5% on easy and 25% on normal difficulty
-fixed bug where flagship unlocks wouldn't be loaded if the player started a new campaign without first going to the main menu
Files
Get Empyrean Frontier
Empyrean Frontier
Singleplayer RTS game with procedural campaign
Status | In development |
Author | GaldorStudios |
Genre | Strategy |
Tags | 3D, 4X, Real time strategy, Roguelike, rts, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update 11/28/21Nov 30, 2021
- Patch 9/12/2020Sep 12, 2020
- Summer Update 1.04Jun 25, 2019
- 1.0 Release and patch 1.01Sep 16, 2018
- Update 22Aug 26, 2018
- Update 21Aug 22, 2018
- Update 20Jul 11, 2018
- Update 19Jun 18, 2018
- Update 18May 09, 2018
- Update 17Mar 21, 2018
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