Update 14
-added new GUI that displays shortcut buttons for the flagship's modules on the right side of the screen
-formation move orders can now be drawn simply by holding and dragging the right mouse button (formations split into multiple parts still require use of the formation hotkey)
-added new customizable hotkey commands for "select all units that match the currently selected types" "select all combat units" and "select all units"
-flagship modules and Command Ships are no longer displayed in the player's side of the pre-battle fleet unit list during the campaign
-the enemy side of the pre-battle fleet unit list now displays all enemy buildings and modules
-buildings and modules that aren't production buildings no longer have rally points
-the new flagship menu and some dialogue messages now allow right click orders to be issued through them
-cruisers given rotation orders will now turn to face the direction their main weapon direction is set
-rotation orders can now be given when the game is paused
-fixed bug where units would sometimes ignore non-player given move orders after getting a rotation order
-fixed bug in the choose campaign menu when lag occurred if the player clicked start before selecting a campaign type
-fixed bug where the selection box wouldn't work if the bottom corner ended over the minimap or other interface objects
-fixed bug where mouse over panels inside scroll panels could remain visible when the mouse moved outside the scroll panel
-non-movable units are no longer considered when calculating formation spacing
-units bunch up less when given tight formation orders
-fixed bug where the AI would sometimes regroup units in the vertical direction above or below the map
-fixed bug where the resolution could be inaccurate, potentially leading to a crash the first time the game was launched from steam after updating
Files
Get Empyrean Frontier
Empyrean Frontier
Singleplayer RTS game with procedural campaign
Status | In development |
Author | GaldorStudios |
Genre | Strategy |
Tags | 3D, 4X, Real time strategy, Roguelike, rts, Sci-fi, Singleplayer, Space |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Update 1728 days ago
- Update 1674 days ago
- Update 1591 days ago
- Update 13Dec 12, 2017
- Update 12: ShieldsOct 26, 2017
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